Game device.



T. KAIIYAMA.

GAM; oevlcE. APPLICATION FILED IUNE 26, I9I6.

Patented May 1, 1917.

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GAME DEVICE.

APPucATloN FILED JUNE 26.1916

Patented May 1, 19177'.v

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GAME DEVICE.

Specification of Letters Patent.

Patented May 1, 1917.

Application filed June 26, 1916. Serial No. 106,003.

To all whom z'may concern:

Be it .known that I, TAMEO KAJIYAMA, a subjectgof the Emperor of Japan, residing at New York, in the county of New York and State of'New York, have invented certain new and usefuly mprovements in Game Devices, of which the following is a specification.

This invention relates in general-to amusement devices, and particularly, to a device for playing a new game entitled Life The object of the invention is to produce a game and device for playing the same, especially one which will not require either skill or mental or physical exertion on the part of the participants.

A further object of the invention is to produce a new game which may be readily played and enjoyed by persons of all ages.

The accompanying drawings illustrate the preferred forms of devices with which the game is played.

In these drawings Figure l is a plan view of a board form of device, having the necessary checkered surfaces for playing the game;

Figs. 2, 3, A and 5 illustrate a card form of device for playing the game, and

Fig. 6 is an elevation of a form of man or movable piece which is used in playing the game.

Fig. 7 is a perspective view of an ordinary dice which is used in playing the game.

The device illustrated in Fig. 1 may be produced in any desirable manner. The same may be constructed of wood with the checkered surfaces inlaid with strips of different material, or wood of dierent color or grain; if desirable cardboard may be employed. lThe device referred to as the card form may be constructed of cardboard or thin blocks of wood.l

The game may be participated in by any number of players, each player having a movable man or piece with which to designate his position on the board. An ordinary dice or some similar device is also employed and used by the players to direct the course which their movable men must take over the board.

As heretofore stated, the game is entitled Life, and represents many different positions and circumstances in real life. The

object toachieve in winning the game is one which is desired to be accomplished in life, namely, success. To'occupy the goal and win the game, each player must necessarily start from the beginning and occupy different positions on the board which represent difi'erent conditions. For instance, a player may start and progress very rapidly toward the goal, namely, success, but at any time, destiny may overtake him and he may be demoted and caused to occupy positions which are in direct contrast to the positions which are necessary to be occupied in achieving the goal. In some instances, a player may start and occupy positions which apparently lead to his being retired from the game, however, there is always a chance that another roll of the dice will put him in a position facilitating his chances of attaining the goal. When it falls to a players lot to be completely removed or retired from the game, it will be necessary for 'him to wait untily the other participants have finished the game.

In playing the game, each participant will begin in the space indicated by the numeral 1. This space represents or designates the Palace of unborn souls.- In this space several of the most important positions on the board are represented by the numerals 1 to 6. A player uses an ordinary dice having the usual siX sides, and with the numerals 1 to 6 indicated on its siX sides respectively. A player rolls the dice, and should the numeral 2 turn up on one of its sides, this would indicate Wealth and the player would have his movable man occupy that square of the checkered surface having the word Wealth written therein; in the present instance it would be the square 2. The' next player would then take the dice and after rolling, should the numeral A turn up on one of its faces, he would have his man occupy that square on the checkered surface representing Poverty; in the present instance the square 3. vThe next player would then perform in a like manner and so on according to the number of participants in the game. In starting, should a player roll a dead number, in the present instance, number three, he will be compelled to await his next turn without going out. After each participant has played, the one first to play will again have the dice. When he now rolls, it is to be noted that this player by his first move now occupies the square 2 representing VVealtln and should the numeral 3 turn up, he would move his man to that square on the checkered surface representing Opportunity, as the numeral three in the square representing Vealth designates Opportunity Should he be so unlucky as to roll the numeral 5, which represents Sickness in the Wealth square, he would have to occupy the square representing Sickness and so on. Ihe second player would then have the opportunity of rolling and he would move to the place represented by the name corresponding to the numeral he rolls. The game is won when a player succeeds in occupying the space or goal 3 which represents, in the present instance The palace of success.

It is to be noted that the name representing each square is closely allied to the names given the future play indicating numbers in its square. It, of course, lends added interest to the game, as for example, should a player occupy a square indicating Education, his next move may lead him to Knowledge, Money, Travel or Work as the future play indicating numbers in the square representing Education represent the words Knowledge, Money, Travel and Vork In some squares, a player, by rolling certain numbers may be caused to wait until the other participants have played a given number of times before he would be permitted to proceed in his regular turn. It may also happen that a player may roll a number which is not given in the square that he is occupying. In this case he would lose his play and be compelled to await his next turn.

The card form of the device illustrated in Figs. 2 to 6 may be used in the same manner as the board form is used. In using the card form, each card will represent a square and they may be arranged in any desirable order to produce the necessary checkered playing surface. In producing the card `form, the spaces offered by each card will enable a picture to be shown giving a pictorial representation of the character of the square. The manner of playing the game has been described with reference to a dice. Shouldit be desirable, any other device may be employed for this purpose, suchfor instance, as a spinning device, consisting of a handrevolubly mounted on a base which has a series of numbers arranged in a circle. In using this particular device, the hand` would be spun or rapidly revolved, and the number on which the pointer end stopped would indicate the neXt move.

The characterized playing spaces or squares, as well as the future play indicating i' 65 characters maybe substituted with names other than those given, andthe number of plays or squares may be added to or taken from Without departing from the spirit of the invention, and it is therefore to be fully understood that such changes as these, as well as other minor changes will come under the purview of the subjoined claims.

I claim l. A game device, comprising a playing surface divided into a multiplicity of characterized playing spaces, each of said spaces having future play indicating characters` associated therewith, a starting space and a goal included in said playing surface, said starting space having a series of play indicating characters corresponding to Vsome of said playing spaces, and play indicating means also provided with play indicating characters corresponding to both the future play indicating characters `in the playing spaces, and the play indicating characters in the starting space.

2. A game device, comprising a playing surface divided into a multiplicity of characterized playing spaces, each of said lspaces having future play indicating characters associated therewith, a starting space and a goal included in said playing surface, said starting space having a vseries of play indicating characters corresponding to some vof said playing spaces, and play indicating means also provided with play indicating characters corresponding to both the future play indicating characters in the playing spaces, and the play indicating characters in the starting space, said play indicating means adapted to indicate and direct plays from the starting spaces and the characterized playing spaces.

3. A game device comprising a checkered playing surface divided into a multiplicity of characterized playing spaces, each of said spaces having future play indicating characters associated therewith, a characterized starting space and a characterized goal ineluded in said playing surface, said lstarting space having a series of play indicating characters corresponding to some of said playing spaces, a movable playing piece, and

play indicating means also provided with "1f f1 play indicating characters corresponding to both the future play indicating characters in the playing spaces, and the play indicating characters in the starting space, whereby said movable playing piece may be directed i to occupy different characterized spaces in the playing surface.

4.,A game device comprising a checkered playing surface divided into a multiplicity of playingv spaces, a movable piece adapted i, z"

to traverse said playing surface and occupy different ones of the playing spaces, av starting space anda goal, means for indicating the differentpositions of the movable piece with respect to the playing spaces, as well 'i .i

as the starting space and the goal, said playtion, and thereby enabling it to reach either ing spaces, starting space and goal being the goal or be removed from the active playeharacterized to represent progress and desing spaces. 1@ tiny and other allied meanings, whereby the The foregoing specification signed at 'j movable piece in occupying the different l/Vashington, District of Columbia, this 24th playing spaces Will be confronted With conday of June, 1916. ditons representing advancement and demo- TAMEO KAJIYAMA.

Copies of this patent may be obtained for ve cents each, by addressing the Commissioner of Patents; Washington, D. C. 

